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Building a Randomized FX Rack for Dynamic Sound Design I Ableton Live

I made a walkthrough of a rack I built in Ableton that randomly triggers samples and runs them through two FX chains that also get randomized every time a note hits.It gets pretty unpredictable...

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Re: Recreate classic lead sound from anime and videogames

Statistics: Posted by BertKoor — Mon Jul 07, 2025 9:12 pm

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Wavetable Synthesis?

What is the practical usefulness of wavetable synthesis? What sounds could I make with it specifically that I couldn't with the other synthesis methods?For what do you personally use wavetable...

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Re: Wavetable Synthesis?

Context? (because there are a couple different definitions of the term)Statistics: Posted by BertKoor — Tue Jul 08, 2025 11:48 am

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Re: Recreate L.D.C bass

OK I just had a quick lookIt's a saw wave.Then you need a high pass to shave off some of the very low lowsThen a boost around 160Hzand a lowpass filter to taste around 200 Hz or soThe a 2nd layer...

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Re: How do I recreate this filtered vocal pad (Trap Soul style)?

Take a snippet of someone singing a nice "blues" scale. Run it though auto tune set to the key of your song and then the processing chain you mentioned. I'm guessing here but that makes a cool...

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Re: Melodic Techno / House - Sustained bass

Don't know which sound exactly you're referring to but there is a "sustained" detuned bass that's heavily side chained to the kick. A bit part of the texture is all the other droning sounds that are...

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