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How does the saturation in a plugin like Volcano 3 or Shade work?

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Is it similar to a multiband saturation unit where the added harmonic content only appears within the range of the filter-type used (e.g. the Q width of a bell, the “passed” signal of a HPF/LPF, the active band of a shelf, etc,); or is it more of a broadband effect with extra emphasis centered around the selected frequencies? My ears lean towards the former, but I’d really just like to know for sure!

I haven’t really been able to get a solid answer from the manuals and have never used something like PluginDoctor, if that would even be able to tell.

Statistics: Posted by SNBeatz — Sat Jun 29, 2024 6:29 pm



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